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| Weekday Warrior | |
HL2 Team Game Project Current under development, Weekday Warrior is a Half-Life 2 project to create an inventory-driven adventure game reminescent of Maniac Mansion or Leisure Suit Larry. These are some very early screenshots, and the game will be completed in June of 2006. So far, my roles in this project have been: Source Control Repository Manager |
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| MetalQuest | |
Software Team Tech Demo Project During the third term, the class of programmers was divided into two groups and tasked with designing a tech demo game built out of the Quake II engine source code. The game was to be a Diablo-style point and click RPG game. My tasks in the project: Novodex Physics Integration User Interface Check out the website |
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| Blood Ritual | |
Team Game Project During the second term, the whole class of Software Developers, Level Designers and Artists were divided into two groups and tasked with creating a Total Conversion Mod in the Unreal 2004 game engine. My team's game was titled: "Blood Ritual" We used UnrealScript to create the custom game code. The most valuable lessons learned on this project were working as member of a team develping a game, and learning how a modern game engine works, from asset management to engine structure. Check out the website and download the mod at: http://students.guildhall.smu.edu/bloodritual
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| Unreal 2004 Mini-mod | |
Game Studies Project For our game studies class, we were tasked with designing a single-player Unreal 2004 mod emphasizing the importance of storytelling. This mod included a single playable level and in-game cinematics that told the story of the characters. I was the team lead of this project of six people. The timeframe for completion was three weeks. Find some more information here
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